A STARTING PLAN FOR YOUR SIDELINE

A 6v6 flag football rotation chart for 10 players

For 25 plays, this five-block example gives each player 15 field plays and 10 sideline plays. Use it as a starting budget, then adjust for eligible positions, attendance, your league’s rules, and the game in front of you.

Start with your available players

Assign the letters A through J to the 10 players available today. Before the game, check that every group has players ready to fill the positions you need, including quarterback and center on offense. This chart balances appearances; it does not assign positions or account for individual restrictions.

Choose whether you are planning an offensive or defensive sequence and keep a separate count for each. The example below covers 25 plays of one type. It does not assume that your team will have exactly 25 possessions or 25 plays in the whole game.

Five blocks of five plays

6v6 example · 10 players · 25 plays · A–J are roster placeholders
Play numbersSix on the fieldFour on the sideline
1–5A, B, C, D, E, FG, H, I, J
6–10A, B, G, H, I, JC, D, E, F
11–15C, D, E, F, G, HA, B, I, J
16–20A, B, C, D, I, JE, F, G, H
21–25E, F, G, H, I, JA, B, C, D

Each player appears in three blocks and rests in two: 3 × 5 = 15 field plays and 2 × 5 = 10 sideline plays. The team total is 25 × 6 = 150 field-play slots. The chart is a complete 25-play example; a game that ends earlier will not necessarily finish with equal totals.

Five-play blocks are a planning convenience, not a recommendation to keep every child in or out for that long. Substitute more often when appropriate. If you change block lengths or swap players, check cumulative totals instead of assuming the original balance still holds.

Adjust the field-play budget for 5v5 or 7v7

Illustrative budgets for 10 available players over 25 plays
FormatField-play slotsClosest whole-play split
5v525 × 5 = 1255 players get 13; 5 get 12.
6v625 × 6 = 150All 10 players get 15.
7v725 × 7 = 1755 players get 18; 5 get 17.

These are budgets, not ready-made lineups for every format. Rebuild the groups for the number of players allowed on the field. Use the Play & Touch Calculator to estimate a realistic play count from your game length and pace.

Make a separate plan to share the ball

Playing 15 snaps does not guarantee a run or pass target. Write down which players need the next practiced ball opportunity and check that list throughout the game. In a 25-play offensive budget with one credited touch per play, 5 children can get 3 opportunities and 5 can get 2. No Touch plays reduce that budget.

The Champion Tracker touch tracker records runs and pass targets, including incomplete targets. It keeps those counts separate from field plays so you can review both parts of your plan.

Use the chart as a plan, then track what happens

  • Recheck attendance and positions before kickoff.
  • Follow your league’s substitution and participation rules.
  • Record actual field and sideline plays when you change the plan.
  • At a natural break, review who needs field plays and who needs a ball opportunity.
  • If the game ends early, use the actual totals to inform the next game.

For a broader approach to balancing field time and touches, read the fair playing time guide. Champion Tracker helps you monitor the rotation you choose; it does not automatically generate a legal lineup.

Keep the plan and the actual game connected.

Track touches and field plays on the sideline. Free during beta.

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